Angling game requiring patience and skill



March 27, 1928.

w. R. UHLIG ANGLING GAME REQUIRING PATIENCE AND SKILL Filed April 26,1927 I f a u /n ventor:

aarm

Patented Mar. 27, 1928 (a. AL" 'I' I i I N" WILLY Rois-Ear hummerDR'E'SD'E-N, GERMANYi ANGL'IN'G'GAMEnnonmmera'rmnonAND 'sxII'JLI Theinvention relates to an anglin'g game and 1 which can requiring.patience and skill be'used also as tremometer: Wit'h' th is object inviewthe difficulties of the game must be made-similanfor every'player.This is obtained, according to the invention, by providing for theangling rod. a guide by which the different distances from the pins orhooks, which are designed to beangled by a ring i suspended from theangling-rod, to the actual supporting point of the angling-rod, remainalways the same for all players. The time used by the player forcatching a certain number of pins or hooks is counted ac- Ifi cording tothe rules of the game.

The game can be made more or less difficult by the degree of inclinationof the pins and by inclining the same to difl'erentsides. When the pinsare vertical, catching the Same with the ring requires the greatestskill.

The pins or hooks to be caught may be stationary or connected withmoving figures, for instance fishes, and they may have barbed hooks overwhich the angling-ring has to be placed so that the figure can be liftedout with the angling-rod.

To make the game still more difficult, the figures to be angled may havea spherical projection on the bearing surface, so that they rotateeasily. 7

The figures to be angled may be visible to the player or contained in ashallow vessel representing a pond and filled with sand 5 which might becoloured, with darkly coloured water or with any other material adaptedto hide the figures, and they may.

be arranged so that only the pins with a barbed hook project. Floatingfigures, for instance of celluloid, may be used.

Several embodiments of the invention are shown, by way of example, inthe accompanying drawing in which Fig. 1 shows the game inelevation.

Fig. 2 is an end view of the same.

Fig. 3 shows in top plan view, a game with stationary, pins.

Fig. 4 shows in side elevation and Fig. 5 in top plan view, a game withhorizontal figures.

Figs. 6 to 11 each show a pin or figure of different shape.

Fig. 12 shows in section and Fig. 13 in lan view, a playing board ofother form 0 construction.

gling rods for four players.

Figsf 15 shows-'inaside e1eva ti'on a figure orf-p'in 'withspherieal'surfaeel1 I H In *thedormnf onstruction shown in Fl 1 to 3 theplaying board a is made of wood, sheet metal or any other suitablematerial. In this playing-board a any desired number of pins 1) aremounted which are inclined to different sides and at different angles.On the board ala wire-bow 0 is fixed on which a guide-element d isshiftably arranged, in the top end of which at right angles to theguide-bow c a thin wire 0 is shiftably mounted which represents theangling rod. From the free end of the angling-rod e an angling-ring f issuspended by a thin thread g. On the playing-board a the picture of ameadow h or of a pond i maybe painted or stuck, and in the pond thefishes k are painted one for each pin 1) and the numerals whichdesignate the value of the corresponding pin.

In the form of construction shown in Figs. 4 and 5 figures 0 are used,instead of the pins, and which imitate a fish and have a barbed hook,the figures with the hook being Fi 14 shows a layingboara wifli an madefrom thin sheet metal bent to the desired shape. The guide-pin m' forthe angling-rod is formed by a figure imitating an angler. The positionof the figures to be angled are indicated by contours p.

In the base-plate incisions 9 may be made into which the figures are tobe stuck for transport or for storing. Several toy-figures are shown inFigs. 6 to 11, and Whenthe game is being played with covered figures, agure representing a boot (Fig. 10) or a bottle (Fig. 11) may be mixedunder the other figures. I,

In Figs. 12 to 13 a playing-board is shown whlch consists of ashallow-receptacle filled witla sand 8, toy-figures to be stuck into thesan 7 The game may be made in any desired size and forany desired numberof players.

In playing the game the player grips the angling-rod e at the'rear endand by moving the rod steadily and by shifting and lifting the same hetries to bring the angling-ring f over one of the pins or hooks. As theangling-rod is elastic and consequently oscillateswhen the hand is notsteady, so that the ring vibrates, the time for catching a hook or pinwith the ring depends on the patience, skill and steadiness of theplayer.

From this time used for catching a certain adapted to be given away bystores for ad vertising purposes or the place on the board between thepond and guide bow may be used for advertisements.

I claim 2- I I 1 An angling game, comprising incombinafltion a playingboard, an angling rod, a supportingbow at one end of said board, a

guide element shiftably mounted on said supporting bow and having atransverse bore for said angling rod, pins, toy figures with hooks andwith barbed hooks mounted on said board inclined at diflerent angles andto different sides, and a ring suspended at the end of the elasticangling rod and designed to be placed over a pin or hook to catch thesame, the time usedby a player for catching a predetermined number ofpins or figures beingmeasured, the game serving also as tremometer.

In testimony. whereof I aflix my signature.

WiLLYRoBERT UHLIG. e;

